Hello!
My name is Elliott John Dennahy and welcome to my imagination - home to my video content creation, editing and ideation.
Currently I work as Lead Video Editor for Playfusion creating compelling emotional content to help launch the title of their new game Ascendant.com
Across my career I have consistently won awards for my creative thinking and pushing the boundaries for content creation in the Social Space.
I have over 20 million views on YouTube and 100,000 subscriber plaque to my name, 3 x Media Week Awards Finalist Nomination and 1 x Media Week Gold Award when working in the Advertising industry.
Feel free to check out other social media channels:
My Recent Work
Ascendant Launch Content
for Ascendant
As the Lead Video Editor at Playfusion, I orchestrate the creation of visually stunning and emotionally impactful video content that captivates and engages our audience. Leveraging advanced tools such as In-Game Capture and Unreal Engine 5, I meticulously film and edit high-quality assets, transforming them into dynamic trailers and promotional videos that showcase the brilliance of our virtual creations.
My role involves a deep commitment to storytelling and visual excellence. I craft narratives that not only highlight the technical prowess of our projects but also evoke strong emotional responses, driving anticipation and excitement among our viewers. Each video is a carefully curated journey designed to immerse our audience in the extraordinary worlds we create.
Collaborating closely with our creative and marketing teams, I ensure that every piece of content aligns with our strategic goals and brand vision. My work is pivotal in building and sustaining the buzz around our products, making sure that our teasers and trailers are shared widely across social channels, creating a powerful impact and leaving a lasting impression on our community.
In essence, my role is to bring our virtual innovations to life through compelling video content, enhancing the overall engagement and excitement for Playfusion’s groundbreaking projects.
Software Used: Unreal Engine 5, Adobe After Effects and Adobe Premiere Pro