Hey, I’m Elliott John Dennahy—welcome to my little corner of creativity.
This is where my imagination comes to life through video content, editing, and storytelling.

🎬 I’m currently Lead Video Editor at Playfusion, where I craft emotionally-driven trailers and launch content for our upcoming title, Ascendant.com. I’ve also supported content rollout for other large-scale game launches, delivering polished edits for global campaigns and platform distribution.

🏆 Across my career, I’ve been recognised for pushing creative boundaries—especially in the social and gaming space. Highlights include:

  • 20M+ views on YouTube

  • A 100,000 subscriber creator plaque

  • 3× Media Week Awards Finalist

  • 1× Media Week Gold Award (Advertising Sector)

If you’re into cinematic, story-led content that actually connects with players—you’re in the right place.

Feel free to explore my work or follow along on socials.

My Recent Work

Ascendant Launch Content

🎬 Gameplay Trailer Production & Video Editing
As Lead Video Editor on Ascendant, I craft high-impact trailers, teasers, and promotional videos that showcase the game's features with visual flair and emotional weight. From hands-on in-game capture using Unreal Engine 5 to full post-production in Adobe Premiere Pro and After Effects, I shape every moment to reflect the game's tone, pace, and personality.

🎤 Host & Creative Presenter
Whether it’s a dev diary or a trailer breakdown, I regularly appear on camera to present our latest features, explain creative choices, and give players a direct window into the game's development. It’s about building trust and adding a human face to the brand.

🤝 Cross-Disciplinary Collaboration & Brand Development
I work closely with design, art, and marketing to ensure every asset aligns with our visual identity and game vision. From mood boards to motion graphics, I help define Ascendant’s tone across video content and maintain consistency in how we present ourselves to the world.

🎮 Creative Contributions to Game Design
Though not a game designer by title, I actively contribute during development—offering ideas and feedback that have shaped mechanics, moments, and features in the final game. I stay embedded with the team, always looking for ways video can elevate both gameplay and player anticipation.

🔧 Software & Tools
Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects